The 2014 BUG “Bring-Uh-Gun” IDPA Championship Match was a big part of my weekend, duh.
However, that is not the only thing a-goin on 'round here...
A while back, I ordered some used brass from a guy I have gotten quite a bit of brass from. The brass from him has always been in really good shape and he is generous with extras to ensure his customers get the quantity they are expecting. My order of 10mm was no different. Unfortunately, he has not responded to several emails, so I suppose I need to shop elsewhere for brass now :(
I got a bit of a deal on this batch because he knew that it was partly small primer and partly large primer 10mm Auto and discounted it accordingly. In the last few days, I've been running batches of this brass through the tumbler. When I started looking at it and sorting it, I expected a relatively small percentage to be small primer. Turns out to be about half of it.
This brass also had the usual bit of mis-sorted stuff, a few 40S&W and 357 SIG, a handful of 38 Special and a couple of 223. Sadly, nothing exotic :)
I had gathered about box worth of rejected 45 Auto loads, mostly primer issues. I spent a bit of time pulling those rounds and reloading what I could. Mostly, they were straight forward crunched or upside down primers that just needed to be removed and redone. I don't depend only on my safety glasses and turn my head away when I deprime cases with live primers. Afterall, they are enclosed in the resizing die when the pin hits the primer. I should probably use my universal deprimer, which does not have a tight fit over the case, but it is also really easy to not have the case aligned properly and break the pin. It's on it's third pin now. Plus, there is no safe way, for the weapon or user, to fire them in a gun, so I just grit my teeth and do it with the press. I have never ever had a primer go off in the press, so it must be ok :)
Anyway, I had a few of these 45's for which the original primer just didn't seat all the way in. Even with a second attempt, they began to distort without seating any deeper. I retried a couple of them and they still wouldn't seat, so I just tossed them in the trash. It finally occurred to me to check one them closely and this is what it looked like.
The original primer cup had split when it was pressed out and only part of the primer came free. There was a ring left in the pocket blocking the new primer from fully seating.
13 stages, plus a steel sidematch, all with Back Up Gun loaded to 5 rounds and several with nifty pick-up guns. Overall, I shot my Kahr CW40 fairly well, finishing at the center of my division.
The sky flirted with raining on us, but it did not really come down until after all shooters had finished. Stages were shot in semi-random order based on bay availability. My squad started in the middle, stage 12 if I recall correctly.
There was a suppressed Walther P22 for the pickup gun. You begin handcuffed and seated with the P22 on the table in front of you. Your BUG is in a box across the room. At the buzzer, you pick up the Walther, place two rounds in each of three targets, either seated or on the move then retrieve your BUG and place one round in each of 4 remaining targets from three covered positions, two with non-threats adjacent.
What a way to start a match!
Here is Paul V's run at this stage:
For this stage, I had 1 down each on 4 of the targets and 1 hit on a non-threat.
I wont belabor the details on the score numbers, but basically it went like this:
While I did have several FTNs and a hit on non-threat, I only had one procedural for cover and I'm pretty happy with that. I like all those "0 errors" in that list.
Since I did not record the order in which we shot the stages, I will just highlight a few.
Stage 1 started in an unusual manner. For the scenario, your spouse has been
taken hostage by thugs, one of them has a knife to her throat. After
drawing your weapon they refuse to let her go. You are convinced they
will kill you both as the others start toward you. For the start, the shooter has the target in the sights and finger on the trigger and calls "Drop the knife!" to indicate ready. At the buzzer, place one shot on each of 5 targets. I got them all. My only zero down stage!
Stage 2 had a Beretta 92 pickup gun. In the scenario, you are cleaning the pistol when thugs invade your home. Your BUG is in a keylocked safe across the room, but there is a partial magazine for the Beretta on the table. At the buzzer, you load the Beretta, place two rounds in each of two targets, then retrieve your BUG to take out the remaining 4 targets from cover at two positions.
Stage 4 had a Ruger pickup gun. In the scenario, you have been taken hostage by home invaders. Your BUG is in the drawer next to you. Your spouse stomps on the invader's foot, making him drop his gun on the table in front of you. You see your chance and take it! At the buzzer, you pick up the Ruger and place two shots on each of the two nearest targets, retrieve your BUG from the drawer and place two in each of two remaining targets.
Stage 6 had a cool prop, named the Boone Flipper in honor of the CTASA member who designed it. In the scenario, you see two thugs and their pit bull attacking a woman. You shoot each once, but the two thugs get back to their feet and need two more shots! This is accomplished with a pair of hinged target stands and a steel popper target. When you shoot the popper, it falls forward, catching two arms on the target stands. It's weight pulls those targets down while lifting the other two into position. This one is way easier to understand on this video featuring Matt C, who would go on to place first in Expert division.
Most shooters placed one shot on each target, then shot the steel. Matt's plan definitely saved him some time. He shot one paper target, then the steel. While waiting for the steel to fall, he shot the other paper target. Then, of course, the two new targets once presented. My time on this stage was 6.18 but Matt's was only a tiny bit more than half of that. That would be why he is Expert :)
Stage 7 was probably the coolest pickup gun ever, an AR pistol.
There are 7 targets, but you are required to place 1 shot through each of 7 ports. Once your BUG runs dry, you pick up the AR pistol for the last two. Here is Todd H running though it:
The time to be gained was in selection of the port order to conserve movement. A shooter gave me what I think was a good tip on order of shots. I was first first going to just go left to right, but he suggested a specific order that seemed to work well. Note that each port has a color. He suggested black, red, blue, white and gray. By going in that order, I was able to get the first three with minimal foot movement, then crab right and stand up for the last two. Then move to the AR for those two. I didn't notice at first, that the left barrel was pointed more towards the right target and vice versa. This might have made it slightly easier to line up those two targets. For the first one, I shot very low, a 5 that was actually on the paper. See the paster at the very bottom. :)
The real joy of the stage, however, was the report of the short barreled AR, particularly fired within the tube. It was a very satisfying thump, with a big muzzle flash and the occasionally moved hat bill or lock of hair. It's a shame that we only got two rounds out of it.
Stage 9 involved shooting kind of from retention from under a counter. Your
working the night shift at the local convenience store when 5 armed
thugs come to rob and eliminate all witnesses. The first three come
to the counter, then the getaway driver and the rest of the gang come
in with a hostage. To set up, your BUG is in hand under the counter in a specific spot and a big revolver loaded with 3 rounds is in the cash box. At the buzzer, you engage each of three targets with one shot each from under the counter, then engage again from above the counter with one shot to two of the three heads. Retrieve the revolver and engaging two steel targets. If you're good, you have one round left in the revolver for any makeup shots. I managed two down 5's and one down one, but avoided the dreaded FTN. The revolver was originally a S&W Governor, but it developed issues and was substituted with an equally substantial S&W 625 with the same 45 Auto ammo. It was a very nicely tuned revolver and shot quite nicely.
Stage 10 was bizarre. For the scenario, you are taken by terrorists, they have put a hood over your head and
are rounding up the rest of the family. As one of them attempts to
tie your hands you grab his gun and save your family. For the start, you have the opportunity to get set with your aim at T1, then the SO places a hood over your head. At the buzzer, you fire at least one shot before removing the hood and engaging the rest of the targets.
Here's Paul again:
Stage 11 was the last one our squad shot and it was the one I would have least expected to do well on. For the scenario, a crazy man with a knife is attacking and he won't hold still, he must
be jacked up on drugs as your first shots have no effect. Your BUG is on the table. You activate a swinger with your strong hand then engage the swinger with a Mozambique, but there is a non-threat directly in front of you. Just to ensure you don't have any spare ammo left, you must also take a steel gong behind another non-threat.
Here is William M running through this one:
I was very pleasantly surprised to have only 1 down on the swinger. It cost me time, but I left my pistol relatively stationary at the left hand apex of the swing and took my shots there. After three, I took careful aim at the steel so I would have one more for the swinger and took that one at the head. The strategy worked.
Stage 13 was the first time I had engaged a mover. The mover is a target stand that on rails with a spring loaded cable to pull it one direction or another, in this case straight towards you. At the end of it's travel, the target falls over forward and is no longer available. I did not capture video of this one, but Matt C had his GoPro camera running on his go at it. The thing moves pretty quick!
There was also a chronograph set up. A chrono stage was required for the Big BUG contenders because ammo was required to make 165 power factor in a 5 inch barrel to qualify as Big. However, for information gathering purposes, all guns were chronographed and the information logged. In my squad, a lot of the guys load pretty light for recoil reasons, which is fine. What I was shooting happened to have been loaded before I had any IDPA experience, so I just made them medium hot. Out of the short barrel of the Kahr, it makes pretty good boom (especially in Stage 9's shooting-inside-a-box scenario) and three shots chrono'd at 1000-1050 FPS. It was first assumed to be factory ammo, probably between the heat and that they are really shiny copper plated bullets in nickel plated cases.
Raffle tickets for a Kahr PM9 (didn't win it) served as entries for the steel sidematch. I bough a few tickets, but I only took one run at the steel because we approached that stage in the middle of the match and I didn't want to spend too much time on it and delay the squad. After all the stages were shot and we were waiting on the scores to be tallied, several people rejoined the steel match and I probably should have just for the fun of it. Then again, that's when the rain actually came down. It's fun to have about 50-60 people crammed under a 20x20 shed roof.
My total score was 211.69, ranking me 7th of 13 completed scores for Standard BUG - Marksman. That got me no trophies, but I was very happy to not be near the bottom of everything as I frequently have been. I am getting a grasp of it. While I won no trophies, I did win a random drawing for a $25 Cabelas gift card. Heck, that's about half what the match registration cost. That's nearly free as far as I'm concerned. Well, if you don't count ammo... or gas... or breakfast and lunch... and the magazines and holster I got to make life easier....
A bit of trivia. So far as I could tell by overheard conversations, the longest distance traveled seems to have been a lady who came from Seattle to play. She commented that, yes, it rains all the time in Seattle, but it doesn't pour like it was at the time she mentioned it. They generally just keep shooting in the misty drizzle that they mostly get.
A good time was had by all and about 4PM, I headed for home, tired, a little sore, a little damp and surprisingly, a little sunburned. Rain was pretty hard for most of the drive home, so it was a little slow going.
The match tonight was generally pretty good for me, but when it went bad, it went bad.
First, the good. Due to common squad logistics, I shot stages 1, 2 and 4 first. The first two were pretty straight forward. For stage two, I had two procedurals. The first, I think, was a cover call in which I fired before moving back into cover. The other was wherein I moved with an empty pistol to another shooting position before reloading. In my defense, I didn't realize the pistol was empty until after I moved, but the procedural still stands. The pistol was not ready for me to move with it (rules 3.9.1) and I missed it. No biggie, really. If I'm going to have a procedural, I prefer something kind of obscure like that.
Stage 4 was probably the most fun. Begin seated facing three targets. At the start, place one head shot in each target. Get up and move to a barrel behind those targets and take low cover. Place two in each of three targets from one side of the barrel, then move to the other side of the barrel and place two more in each.
Inspired by one Master shooter who elected to take the first three from the left with his weak hand, then move to the right with his strong hand and an easy reload, I modified this approach to better suit my current skills. My weak hand is just that, weak, so I decided to engage the right hand targets first with my strong hand only, reload, then take the left hand targets with a standard double handed grip. It must have worked pretty well because that was a zero down no procedural stage! It may have been my first stage with zero down and no other penalties. Granted, all the targets were no more than 2-3 yards, but I'll still take it, especially negotiating the barrel from the floor :)
I can't put it off any longer.
Stage 3 (my last to shoot) had 6 targets to engage. Begin seated facing up range with pistol in a box on a podium behind you and to the left. At the start, stand, retrieve weapon from the box and engage three targets while in retreat to cover. Two targets have hard cover on bodies, so heads need one each. Third is a Mozambique (two in body, one in head). Next shooting position, engage two targets in tactical priority, both Mozambiques. Advance to a third position and engage the final target, again Mozambique.
I had one target without a miss. ONE. Missed both single heads, 5 down plus Fail To Neutralize for both of those. Two 1 downs and missed head on first full target. I don't remember the exact misses on the middle two, but points-wise, it looks like two 1 downs and a missed head as well, though I could possibly have had a 1 down head shot. The last target was a simple two down. Raw time, 27.75 seconds, penalties 29 seconds. Ouch.
The only environmental factor is that end of the range is a little dark, so maybe I couldn't tell I needed makeup shots, but it's not all that dark. The real issue is probably that I was trying to move faster than I could really go.
The way I was shooting *until* this stage, I should probably have had about 7-8 points down and no FTN on that stage, which would have put me around 110 instead of nearly 129. That's even assuming I had the same raw time, though if I had been performing better in general, I might have shaved a bit off that as well. All together, that would still probably have me in about the same position overall, but only because it was so far between my score and the rest of the pack. I'll have to wait for the scores to post online to see where I really ranked in CDP and Marksman.
Ammo-wise, the BBIs treated me well. I had fail to go into battery, at least only one that I remember.
When loading these rounds, I found that quite a few of the rounds failed to fit the case gauge first time. I found that, like many lead bullets, there is a step between the ogive and the bore diameter. What's different here is that I think the lead is at the proper finished diameter, but the poly coating makes it a tiny smidgen larger. I think some of the coating might be shaved during bullet insertion, leaving a ring of displaced material. This ring may interfere slightly with the crimp. While it's not really ideal and makes the overall length a tiny bit short (1.235" typically; ideal is 1.255 +/- .005), I have found that I can seat the bullet slightly deeper and the case mouth stays clean and the finished round gauges perfectly.
In any case, I was happy with the performance of the ammo.
I shot in my first post-classification match tonight. With our sanctioned BUG match coming up a week from this Saturday, tonight was a holstered BUG practice match.
When the theme was announced early last week, I immediately ordered two more 6 round magazines for my Kahr CW40 (now have three 6 round and one 7 round) and a CompTac paddle holster and mag pouch.
Although I had to specify straight or FBI cant angle when ordering, it didn't really occur to me that it was not going to be an adjustable holster like the one for my Glock. No matter; it's such a small pistol that it doesn't really make much difference. It's easy and natural to draw as it is. I did not properly test the fit of the magazines in the pouch and it turns out they are a little tight. It was not tight enough to cause troubles, but you do certainly need to intend to remove a magazine, especially from the front pouch. I loaned my allen wrench set to a coworker who wanted to adjust his holster and left it on my desk at work.
With much discussion on the forum about sweeping oneself when holstering and unholstering, I did receive a tip about avoiding it because I was very nearly doing it. When holstering, I was using edge of my hand to move my jacket out of the way of the holster. In so doing, I was pointing the muzzle dangerously close to my own leg.
I had no ammo issues per se, though I did have some kind of feed issue with a round in the last stage.So I had taken 9 of the required 10 shots when the pistol ran dry. Last night, I ran every round through the case gauge and removed the few that didn't pass. Oh, well. In any case, I was able to do a second reload and take that final shot. I don't know how much time it cost me, but maybe it was less than 2-1/2 seconds that a miss would have cost.
All stages were shot with magazines downloaded to 5 rounds each. Stage 2 was actually the first one I shot. It was kinda the most fun, too. There was a barrier with three ports cut in it, two at typical shooter height and one down low. The description required placing one shot on each target from each of the 5 positions, left of the barrier, each of the top ports, right of the barrier and the low port. Then reload and do it again. The shooter was left to decide what order they wanted to shoot the positions.
There was a bit of enthusiastic discussion about whether the stage was legal, since stage design guidelines say that if a kneeling position is required, it should be the final position required so that a shooter does not need to rise again to take another shooting position. I think it was a finally agreed that it is a stage design guideline and not necessarily a requirement.
Most shooters took the order as described, left of barrier, two ports, right of barrier, low, reload, low, then back up for the other four. Most often, shooters took those last 4 right to left. At least one did the low port first, the up for 4, reload, 4 more then back down for the low port. My favorite took the low port not by kneeling, but by bending waaay over and shooting from nearly upside down. Sadly, I am not shaped properly to take that shot :)
Stage 3 was obviously a favorite with zero downs, though I did have one procedural, the only one for the night. For this stage, the description required one shot to each body from a stationary position, then a move to a ported barrier and one shot to each head from the port. I suffered a moment of indecision when the timer started and did not remain stationary, at least not very well.
The last stage was pretty impromptu as time was short, but very cleverly done. Six targets were lined up against the backstop. Six shooters were lined up in front of one target apiece. In turn, each shooter was to take 5 shots at the body and 5 shots at the head. Then step back and the next shooter would go. We were thus able to fit 18-20 shooters into a 5th stage and I was on the road for home before 9PM even after helping to clear the range of props. I had three misses on the head, but that last shot I took after the feed problem was not one of them...
All in all, a decent showing for my experience. I have frequently finished in the bottom 2 or 3, but I was 6-7 up from the bottom tonight :)
Finally, when I signed in for the range, I saw a target paper that was too good to pass up. There is a diagnostic target that helps shooters understand what is likely causing their miss by where on the paper the shot hits. There are 8 zones and each explains likely causes for a miss to have gone into this zone. For example, if your miss is into the bottom zone, you are likely pulling the pistol down in anticipation of the report and recoil.
This is the tough love version of that diagnostic target:
I'm not sure if the flap of a butterfly's wings in Brazil could set off a tornado in Texas, but I do know that there are some pretty large forces at play in a reloading press and a small error can lead to larger problems and sometimes, those problems may not immediately seem related.
A bit more than a week ago, I was in the workshop on a Friday night loading up a few boxes of 45ACP to take to an IDPA Classifier match when I started hearing a metallic creaking noise from the press on every round. I didn't see an immediate cause, but successfully continued loading. The ammo performed perfectly for the match.
On the Sunday after the match, I was in the workshop while the horses were munching and decided to finish off the remaining plated bullets I had left since I have an order of polymer coated bullets enroute. I spent a little more time trying to track down the mysterious noise and while I saw a few signs of some extreme forces, such as evidence of flex in the ram at the top of the stroke probably due to the resizing die being set too low, I did not locate the source of the sound. However, on one particular stroke, the handle broke off in my hand.
I examined the break and discovered that the lower edges had wear on them that would seem to indicate that the lower edge break happened first and it would make sense that the metallic noise I heard may have been these two surfaces rubbing together. I thnk that if the whole thing had broken at once, both breaks would be clean.
During the week, I receive the replacement parts, which were very easy to install.
Not surprisingly, the press did not make any creaky noises with the new parts and I was able to finish off all the plated 45 bullets.
The broken part did rear it's head later in an indirect way. Last Friday night I really wanted to go to the regular CTIDPA match in Weatherford but with the 10PM finish time, the solid hour's drive home from there and with my wife home recovering from back surgery, I didn't want to be so late getting home after an already long enough work day. I elected to just stop at ShootSmart for an hour or so of live fire practice in a private lane.
I shot about 200 rounds of 40 S&W, mostly in the Glock 20 with a Lone Wolf conversion barrel. I was mostly working on draw and grip. The thumbs forward grip is a little short of intuitive for me at this point, but it's general success and wide acceptance would seem to indicate that it is worth learning. For whatever reason, I seem to be able to do it pretty well with the Colt, but my hands forget what to do with the Glock. The two things I found myself doing was either pressing upward on the the slide release with my strong thumb, which can make the slide lock open with rounds still in the magazine or somehow, the index finger of my support hand kept trying to wrap around the trigger guard. I'll keep working on it.
I also ran about 50 rounds through my Kahr CW40. It is a sexy little pistol, but it can be a little punishing to shoot. It's pretty small in my hands and the trigger pull is veeerrrrrryyyy looonnggg. These two combine to make the trigger guard hit my trigger finger with a bit of regularity. In any case, with an upcoming sanctioned BUG match and a BUG practice match before that, I thought it wise to get a few more rounds downrange from the Kahr. I have three 6 round magazines (and one seven round) in hand and a holster and magazine pouch on order. Hopefully, the holster will be there before Thursday's match.
Anyway, you may have forgotten (or thought I had forgotten) that I was talking about the tentacles of failure propagating from the broken reloading press. Before the handle broke OFF on that Sunday, I had been chasing the mysterious noise. This process involved gyrating and orbiting around the press during various stages of the process in an attempt to localize the racket. In so doing, I apparently ran at least one round through the powder stage without a drop and subsequently missed the empty case when I placed a bullet. I found that round at the range on Friday night.
They aren't supposed to stop there in barrel. At least it didn't happen in a match. There is not a provision for reshooting a stage when stymied by a squib; in fact, it's specifically address in section 4.3 of the rules, and if there were, it would kinda be akin to re-running a race because you pooped your pants.
Sadly, that was in only about the 2nd or 3 magazine through the Colt in drawing practice. I had found that I was able to group 8 rounds very nicely, surprisingly nicely actually, using the thumbs forward grip and I was wanting to play with that some more when the squib hit the brakes.
Removing a squib is not particularly difficult with a couple of suitable tools, namely a ram and something to drive it. Most commonly, a tough wooden dowel or brass rod and a hammer will do the trick. Something that wont scratch the barrel but is tough enough to drive the slug out. I did not have anything suitable with me, so I just shot the Kahr a bit more and called it a day.
Perhaps needless to say, the rest of that box of ammo is suspect due to my distraction while loading it. Chances are pretty good that I found the one bad round, but I've thought that before, too.