My first sanctioned IDPA match and what a blast it was!
13 stages, plus a steel sidematch, all with Back Up Gun loaded to 5 rounds and several with nifty pick-up guns. Overall, I shot my Kahr CW40 fairly well, finishing at the center of my division.
The sky flirted with raining on us, but it did not really come down until after all shooters had finished. Stages were shot in semi-random order based on bay availability. My squad started in the middle, stage 12 if I recall correctly.
There was a suppressed Walther P22 for the pickup gun. You begin handcuffed and seated with the P22 on the table in front of you. Your BUG is in a box across the room. At the buzzer, you pick up the Walther, place two rounds in each of three targets, either seated or on the move then retrieve your BUG and place one round in each of 4 remaining targets from three covered positions, two with non-threats adjacent.
What a way to start a match!
Here is Paul V's run at this stage:
For this stage, I had 1 down each on 4 of the targets and 1 hit on a non-threat.
I wont belabor the details on the score numbers, but basically it went like this:
Stage 1, 5 targets, 0 down, 0 errors! Details below....
Stage 2, 6 targets, 11 down, 1 FTN
Stage 3, 5 targets, 7 down, 0 errors
Stage 4, 4 targets, 3 down, 0 errors
Stage 5, 3 targets in 2 strings, 1 down, 0 errors
Stage 6, 4 targets, 9 down, 0 errors
Stage 7, 7 targets, 11 down, 1 FTN
Stage 8, 4 targets, 6 down, 1 FTN, 1 cover
Stage 9, 3 targets, 11 down, 0 errors. Details below....
Stage 10, 5 targets, 2 down, 0 errors
Stage 11, 2 targets, 1 down, 0 errors
Stage 12, 7 targets, 4 down, 1 Non-Threat
Stage 13, 3 targets, 7 down, 1 FTN.
While I did have several FTNs and a hit on non-threat, I only had one procedural for cover and I'm pretty happy with that. I like all those "0 errors" in that list.
Since I did not record the order in which we shot the stages, I will just highlight a few.
Stage 1 started in an unusual manner. For the scenario, your spouse has been taken hostage by thugs, one of them has a knife to her throat. After drawing your weapon they refuse to let her go. You are convinced they will kill you both as the others start toward you. For the start, the shooter has the target in the sights and finger on the trigger and calls "Drop the knife!" to indicate ready. At the buzzer, place one shot on each of 5 targets. I got them all. My only zero down stage!
Stage 2 had a Beretta 92 pickup gun. In the scenario, you are cleaning the pistol when thugs invade your home. Your BUG is in a keylocked safe across the room, but there is a partial magazine for the Beretta on the table. At the buzzer, you load the Beretta, place two rounds in each of two targets, then retrieve your BUG to take out the remaining 4 targets from cover at two positions.
Stage 4 had a Ruger pickup gun. In the scenario, you have been taken hostage by home invaders. Your BUG is in the drawer next to you. Your spouse stomps on the invader's foot, making him drop his gun on the table in front of you. You see your chance and take it! At the buzzer, you pick up the Ruger and place two shots on each of the two nearest targets, retrieve your BUG from the drawer and place two in each of two remaining targets.
Stage 6 had a cool prop, named the Boone Flipper in honor of the CTASA member who designed it. In the scenario, you see two thugs and their pit bull attacking a woman. You shoot each once, but the two thugs get back to their feet and need two more shots! This is accomplished with a pair of hinged target stands and a steel popper target. When you shoot the popper, it falls forward, catching two arms on the target stands. It's weight pulls those targets down while lifting the other two into position. This one is way easier to understand on this video featuring Matt C, who would go on to place first in Expert division.
Most shooters placed one shot on each target, then shot the steel. Matt's plan definitely saved him some time. He shot one paper target, then the steel. While waiting for the steel to fall, he shot the other paper target. Then, of course, the two new targets once presented. My time on this stage was 6.18 but Matt's was only a tiny bit more than half of that. That would be why he is Expert :)
Stage 7 was probably the coolest pickup gun ever, an AR pistol.
There are 7 targets, but you are required to place 1 shot through each of 7 ports. Once your BUG runs dry, you pick up the AR pistol for the last two. Here is Todd H running though it:
The time to be gained was in selection of the port order to conserve movement. A shooter gave me what I think was a good tip on order of shots. I was first first going to just go left to right, but he suggested a specific order that seemed to work well. Note that each port has a color. He suggested black, red, blue, white and gray. By going in that order, I was able to get the first three with minimal foot movement, then crab right and stand up for the last two. Then move to the AR for those two. I didn't notice at first, that the left barrel was pointed more towards the right target and vice versa. This might have made it slightly easier to line up those two targets. For the first one, I shot very low, a 5 that was actually on the paper. See the paster at the very bottom. :)
The real joy of the stage, however, was the report of the short barreled AR, particularly fired within the tube. It was a very satisfying thump, with a big muzzle flash and the occasionally moved hat bill or lock of hair. It's a shame that we only got two rounds out of it.
Stage 9 involved shooting kind of from retention from under a counter. Your working the night shift at the local convenience store when 5 armed thugs come to rob and eliminate all witnesses. The first three come to the counter, then the getaway driver and the rest of the gang come in with a hostage. To set up, your BUG is in hand under the counter in a specific spot and a big revolver loaded with 3 rounds is in the cash box. At the buzzer, you engage each of three targets with one shot each from under the counter, then engage again from above the counter with one shot to two of the three heads. Retrieve the revolver and engaging two steel targets. If you're good, you have one round left in the revolver for any makeup shots. I managed two down 5's and one down one, but avoided the dreaded FTN. The revolver was originally a S&W Governor, but it developed issues and was substituted with an equally substantial S&W 625 with the same 45 Auto ammo. It was a very nicely tuned revolver and shot quite nicely.
Stage 10 was bizarre. For the scenario, you are taken by terrorists, they have put a hood over your head and are rounding up the rest of the family. As one of them attempts to tie your hands you grab his gun and save your family. For the start, you have the opportunity to get set with your aim at T1, then the SO places a hood over your head. At the buzzer, you fire at least one shot before removing the hood and engaging the rest of the targets.
Here's Paul again:
Stage 11 was the last one our squad shot and it was the one I would have least expected to do well on. For the scenario, a crazy man with a knife is attacking and he won't hold still, he must be jacked up on drugs as your first shots have no effect. Your BUG is on the table. You activate a swinger with your strong hand then engage the swinger with a Mozambique, but there is a non-threat directly in front of you. Just to ensure you don't have any spare ammo left, you must also take a steel gong behind another non-threat.
Here is William M running through this one:
I was very pleasantly surprised to have only 1 down on the swinger. It cost me time, but I left my pistol relatively stationary at the left hand apex of the swing and took my shots there. After three, I took careful aim at the steel so I would have one more for the swinger and took that one at the head. The strategy worked.
Stage 13 was the first time I had engaged a mover. The mover is a target stand that on rails with a spring loaded cable to pull it one direction or another, in this case straight towards you. At the end of it's travel, the target falls over forward and is no longer available. I did not capture video of this one, but Matt C had his GoPro camera running on his go at it. The thing moves pretty quick!
There was also a chronograph set up. A chrono stage was required for the Big BUG contenders because ammo was required to make 165 power factor in a 5 inch barrel to qualify as Big. However, for information gathering purposes, all guns were chronographed and the information logged. In my squad, a lot of the guys load pretty light for recoil reasons, which is fine. What I was shooting happened to have been loaded before I had any IDPA experience, so I just made them medium hot. Out of the short barrel of the Kahr, it makes pretty good boom (especially in Stage 9's shooting-inside-a-box scenario) and three shots chrono'd at 1000-1050 FPS. It was first assumed to be factory ammo, probably between the heat and that they are really shiny copper plated bullets in nickel plated cases.
Raffle tickets for a Kahr PM9 (didn't win it) served as entries for the steel sidematch. I bough a few tickets, but I only took one run at the steel because we approached that stage in the middle of the match and I didn't want to spend too much time on it and delay the squad. After all the stages were shot and we were waiting on the scores to be tallied, several people rejoined the steel match and I probably should have just for the fun of it. Then again, that's when the rain actually came down. It's fun to have about 50-60 people crammed under a 20x20 shed roof.
My total score was 211.69, ranking me 7th of 13 completed scores for Standard BUG - Marksman. That got me no trophies, but I was very happy to not be near the bottom of everything as I frequently have been. I am getting a grasp of it. While I won no trophies, I did win a random drawing for a $25 Cabelas gift card. Heck, that's about half what the match registration cost. That's nearly free as far as I'm concerned. Well, if you don't count ammo... or gas... or breakfast and lunch... and the magazines and holster I got to make life easier....
A bit of trivia. So far as I could tell by overheard conversations, the longest distance traveled seems to have been a lady who came from Seattle to play. She commented that, yes, it rains all the time in Seattle, but it doesn't pour like it was at the time she mentioned it. They generally just keep shooting in the misty drizzle that they mostly get.
A good time was had by all and about 4PM, I headed for home, tired, a little sore, a little damp and surprisingly, a little sunburned. Rain was pretty hard for most of the drive home, so it was a little slow going.
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